Anime Eternal Tools Changelog
Stay updated with Anime Eternal world data, boss routes, aura math, drop tables, and late-game farming info. This changelog tracks what our site and tools shipped, not official developer patch notes.
About This Changelog
All gameplay facts are pulled from public sources: community boss location sheets, player patch rundowns (Update 17 / Update 21 / Update 22 era), and high-signal guides that list World 1–25 secret bosses, drops, and aura effects.
This is our running log of tool and data coverage for Anime Eternal. When a new world drops (e.g., Hollow World at World 21, or Thriller Park at World 25), we add it here as soon as we wire in boss routes, aura effects, token sources, and farming guidance.
4
Major Updates
25
Worlds Covered
7
Auras Tracked
Nov 2025
Last Updated
Version History
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World 25: Thriller Park Support
WORLD
October 31, 2025•v2.4.0
Key Highlights
- •World 25 Thriller Park fully integrated
- •New SS & SSS secret bosses: Riuma and Gekar Morra
- •Halloween event tagging system
- •World selector expanded to 25 worlds
World 25: Thriller Park Integration
- World 25 ("Thriller Park") is now in the tool as the newest endgame world, tied to the zombie/Halloween wave in recent Anime Eternal updates.
- Added comprehensive entries for the two late-game secret bosses in World 25: Riuma (SS) and Gekar Morra (SSS).
- Each boss includes spawn approach notes (where to stand, fake wall/landmark callouts), high-end payout currency ranges appropriate for World 25, and chase loot like Shadow Soul resources, avatar unlocks, and extremely rare craft items.
Event & Halloween Tagging
- Thriller Park content is flagged as [Event/Halloween] in the UI for easy identification.
- Added badges on drops described by players as seasonal or "Update 21/Halloween event" tier, including zombie-flavored units and world-specific gacha.
World Selector UI Enhancement
- World navigation now extends to World 25 instead of stopping at 24.
- Each world page shows "Why are you here?" guidance: farm endgame auras, get event-only accessories, unlock late-game Shadow Soul currency, etc.
- World 24 (Great Tomb) label downgraded from "final world" to "pre-final" since Thriller Park is the active cap.
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Aura Planner & Drop Tracker
FEATURE
October 28, 2025•v2.3.0
Key Highlights
- •Visual Aura Planner (beta) launched
- •7 featured auras with full multiplier data
- •Drop Tracker on every boss page
- •Purpose-based aura recommendations
Aura Planner (Beta)
- Launched visual Aura Planner showing what each aura is for, not just where it drops.
- Featured auras include: Luck Aura (+10% Starluck from Kid Kohan, World 1), Energetic Aura (1.5× Energy from Killas Godspeed, World 10), Monster Aura (2.0× Energy from Number 8, World 13), Virtual Aura (+35% Drops from The Paladin, World 15), Hamon Aura (+10% EXP from Dino, World 16), Fire Captain Aura (1.5× Damage from Leonardo/Bansho, World 19), and Bloody Aura (2× Damage from Blood Queen, World 22).
- Planner includes reminder that only one aura can be equipped at a time, and secret boss aura drops are approximately 1% chance.
Drop Tracker on Every Boss Page
- Every SS/SSS secret boss page now displays: location/pathing hints (fake walls, invisible ladders, landmark callouts), core currencies scaled to that world, avatars and accessories specific to that boss, and the signature aura or accessory that boss is known for.
- Added purpose explanations for each drop: Monster Aura → Energy scaling core, Fire Captain Aura → Burst DPS, Virtual Aura → Farm efficiency, Bloody Aura → Endgame boss melt, etc.
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World Guide Pages 1–25
GUIDE
October 22, 2025•v2.2.0
Key Highlights
- •Complete progression guides for Worlds 1-25
- •Boss routing tricks and secret locations
- •Theme labels for anime references
- •Ready to leave checkpoints
Per-World Progression Pages
- Published draft World Guide pages for World 1 → World 25, each explaining why the world matters in progression (starter, midgame, raid-tier, or current cap).
- "When can I leave?" rules of thumb included. Some worlds are worth camping for economy auras that permanently improve future farming.
- Detailed instructions on how to physically reach the secret boss of each world.
Boss Routing Tricks
- World 1 (Earth City): Kid Kohan hides behind the yellow Dungeons building in a small clearing.
- World 2 (Windmill Island): Shanks sits on the far-side hill, not near spawn.
- World 13 (Kaiju Base): Number 8 is behind a fake hill accessed by climbing the city wall using a semi-invisible ladder between lime-green trees.
- World 15 (Virtual City): The Paladin is behind the Gleam Raid building through a fake wall in a corner of the city rampart.
- World 16 (Cairo): Dino stands on top of the center building; climb a semi-transparent ladder behind it.
- World 19 (Tokyo Empire): Leonardo and Bansho reached by climbing and using fake tunnels/rooftop paths near the rail line.
- World 21 (Hollow World): Cifer and Vasto Ichige perch on temple structures; access via hidden/invisible ladders to rooftop levels.
- World 22 (Shadow Academy): Blood Queen is in the center area, unusual for a late-game SS boss.
- World 25 (Thriller Park): Endgame bosses spawn near key Halloween-event structures as "final farm targets."
Theme Labels & Progression Checkpoints
- Each world surfaces its theme label: pirate island, demon slayer village, Kaiju city, hollow/bleach realm, Tokyo fire force city, zombie/Thriller Park final zone.
- "Ready to leave?" guidance: Camp here for X aura before you move, Don't leave until you can kill the SS/SSS boss on repeat, You only come here endgame for Shadow Soul farming, not for EXP.
- Slayer Village (World 5) highlighted as early money world for coin-multiplier rewards.
- Shadow Academy (World 22) and Thriller Park (World 25) flagged as true endgame/meta-shift zones.
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Hollow World / Update 17 Part 3
WORLD
October 2, 2025•v2.1.0
Key Highlights
- •World 21 Hollow World added
- •Bleach-inspired high-difficulty realm
- •New bosses: Cifer (SS) and Vasto Ichige (SSS)
- •Weapon evolution token sources
Hollow World (World 21) Added
- Integrated World 21: Hollow World as a late-game world, described in public update coverage as part of "Update 17 Part 3," positioned as a high-difficulty, Bleach-inspired realm.
- Two signature bosses tracked: Cifer (SS) - rooftop/temple boss, and Vasto Ichige (SSS) - accessed via invisible ladder up the tower next to Cifer.
- Drops include late-game currencies: Scythe Tokens, Bankai Tokens, Zanpakuto Tokens, and high-end resources like Shadow Soul.
Weapon & Token Callouts
- Hollow World content is where weapon upgrade systems and multi-stage sword/scythe scaling start to matter significantly.
- Added "Weapon Evolution/Token Source" callouts to world pages in the 19-21 range so players know where to farm key upgrade currencies.
- Beginner/midgame guides updated to remind players to claim daily/hourly rewards and Obelisk-style permanent buffs early, as passive boosts matter for Hollow World and beyond.
How to Read This Changelog
- •Newest changes are at the top - scroll down for version history
- •Each entry shows what we shipped on the site: new world pages, aura math, UI flags, etc.
- •This is not developer patch notes - it's our running log of tool/data coverage for Anime Eternal
- •When a new world drops, we add it here as soon as we wire in boss routes, aura effects, token sources, and farming guidance
